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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.05.22 13:51:00 -
[1]
Edited by: Lord WarATron on 22/05/2008 13:52:15 I like the missions, but some very important feedback about them.
Can the mission description tell what ships are allowed inside the mission gate?
For example, a mission sending players 8 jumps into hostile space only to find out that this shiptype is incorrect when they try to enter the mission would fustrate some people. Its not a issue on test since you can dump your ship and buy a new one, but on the main game, someone taking a BC and hitting a cruiser only gate might not see the amusing side of it since he would have no way of knowing in advance  --
Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.05.22 15:12:00 -
[2]
Edited by: Lord WarATron on 22/05/2008 15:12:11 Bunkers in system need to tell how many more plex's or victory points are needed to contest, so people know that they can move onto the next system while waiting for the system to convert. --
Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.05.23 18:53:00 -
[3]
Navy Apoc has same CPU/Grid as normal Apoc making it difficult to use the extra lowslot since the apoc is tight on CPU anyway.
It can use extra CPU/Grid as all other faction ships ingame have extra cpu/grid to make use of their extra slot. --
Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.06.16 20:59:00 -
[4]
Edited by: Lord WarATron on 16/06/2008 21:00:09 FW Missions.
Issues - The Mission runner has to travel for far too many jumps for little reward. The mission is not dangerous, its the route 9 times out of 10 given that travaling 30 jumps round trip for a mission is overkill.. Issues - The PvPer looking to hunt the mission runner has no clue where to look. Its all hit and miss. This makes it harder for the solo pvper to do their thing.
Solution - Have all FW missions run within 1-2 Jumps of agent. This way the solo/small gang PvPer can hunt his prey and people will start running FW missions as well. Everybody wins and this is a massive boost to the solo/small gang pvper
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Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.06.17 09:59:00 -
[5]
Originally by: MotherMoon
Originally by: Lord WarATron Edited by: Lord WarATron on 16/06/2008 21:00:09 FW Missions.
Issues - The Mission runner has to travel for far too many jumps for little reward. The mission is not dangerous, its the route 9 times out of 10 given that travaling 30 jumps round trip for a mission is overkill.. Issues - The PvPer looking to hunt the mission runner has no clue where to look. Its all hit and miss. This makes it harder for the solo pvper to do their thing.
Solution - Have all FW missions run within 1-2 Jumps of agent. This way the solo/small gang PvPer can hunt his prey and people will start running FW missions as well. Everybody wins and this is a massive boost to the solo/small gang pvper
no, make it 1-2 jumps from the agent ONCE you enter enemy space.
1-2 jumps inside enemy space could be 30 jump round trip from agent's fixed location. Also does not solve the issue of promoting the solo/small gang pvper, since they are looking for targets while avoiding the blob. --
Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.06.22 18:58:00 -
[6]
Originally by: MotherMoon Edited by: MotherMoon on 22/06/2008 05:28:56
Originally by: Lord WarATron
Originally by: MotherMoon
Originally by: Lord WarATron Edited by: Lord WarATron on 16/06/2008 21:00:09 FW Missions.
Issues - The Mission runner has to travel for far too many jumps for little reward. The mission is not dangerous, its the route 9 times out of 10 given that travaling 30 jumps round trip for a mission is overkill.. Issues - The PvPer looking to hunt the mission runner has no clue where to look. Its all hit and miss. This makes it harder for the solo pvper to do their thing.
Solution - Have all FW missions run within 1-2 Jumps of agent. This way the solo/small gang PvPer can hunt his prey and people will start running FW missions as well. Everybody wins and this is a massive boost to the solo/small gang pvper
no, make it 1-2 jumps from the agent ONCE you enter enemy space.
1-2 jumps inside enemy space could be 30 jump round trip from agent's fixed location. Also does not solve the issue of promoting the solo/small gang pvper, since they are looking for targets while avoiding the blob.
right so get closer to enemy space.
or my idea of one way gates that put you 15 jumps into enemy space in one jump.
yeah that can work. But that would only benifit the mission runner and not the solo/small raiding pvper(s). But its still better than what we have currently. --
Billion Isk Mission |
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